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LRC Workshops

The LRC offers curricular support for language technology as a method of enriching instruction and encouraging the productivity of pedagogical outcomes for faculty. To that end, the Center offers 13 scheduled workshops for faculty throughout each semester.

Week 1 - Digitization Basics:
This workshop is for people with minimal or no experience in digitizing material. It will provide an overview of what digitization really is and what a digitization project might entail. It will touch on many different aspects of digitization, such as choosing material to digitize, scanning, copyright, making material available to the public, and the labor and equipment needed to embark on a digitization project. Once participants complete this workshop, they should be better prepared to determine whether a digitization project is right for their institution and, if so, how to structure the project so it is successful.

Week 2- Web Tools in the Classroom:
Learn to use free online tools and media to bring your classroom experience into the 21st century. This workshop will explore one of several aspects of new media tools such as educational online games, rich video and audio content, podcasts, blogs, social tools, virtual worlds, and many more.

Week 3 - Effective E-Communication:
This workshop will introduce participants to the innovative ways that Google tools can infuse technology in your personal and instructional communication. Learn about advanced search techniques, collaborative web-based applications, and innovative voice tools to facilitate your communication with students, colleagues, and mentors. We will share ways that you can implement tools such as GMail, Google Docs, Google Maps, Google Sites, Google Voice, Google Earth, and more.

Week 4 - New Media in Blackboard:
Learn to bring new media and Web 2.0 tools within the Blackboard architecture. This course will explore simple workarounds to deploy exciting tools (such as educational online games, rich video and audio content, podcasts, blogs, social tools, virtual worlds, and many more) into your existing Blackboard course.

Week 5 - Advanced Academic Word Processing:
Writing a research paper, dissertsation or any long-form text involves more than typing away until you're done. Collecting research, ordering fragmented ideas, shuffling paragraphs in search of that elusive structure — most word processing software is only good after much of the hard work is done. This workshop will introduce Scrivener, a word processor and project management tool housed in the LRC that stays with you from that first, unformed idea all the way through to the final draft. Outline and structure your ideas, take notes, view research alongside your writing and compose the constituent pieces of your text in isolation or in context. Scrivener won't tell you how to write—it just makes all the tools you have scattered around your desk available in one application.

Week 6 - Research Tools:
This hands-on workshop will give participants the basics of one of the innovative tools available in the LRC to help collect, transcribe and analyze data, and to collaborate and communicate with colleagues from around the world. From field recorders to transcription pedals to social bookmaking to Evernote, the session will also identify places where faculty can locate emerging tools that will enhance their future research efforts.

Week 7 - Presentation Software:
Ready to move beyond PowerPoint? In this interactive workshop, you'll learn the basics of Prezi, a fascinating new non-linear, web-based presentation program which has earned rave reviews. And we'll analyze successful Prezis to learn how to create ones of your own, so you can zoom around your points and graphics, without making your audience seasick.

Week 8 - QR Codes:
The LRC has embraced QR ('quick response') codes as a means of delivering additional information to patrons via their mobile devices. QR codes are two dimensional codes that can be scanned with a mobile device's camera and a reader application to link to various resources such as websites, apps, text, or video. This workshop will introduce QR codes and explore how they can allow you to connect your students to the information they want at the point of need. The LRC is currently using them to link to Web sites, bring up maps to the LRC, use digital learning objects, promote workshops, and guide users to specific library locations. Participants will learn how to use and create their own QR Codes in class. Come learn about the next generation bar codes and see how they can be useful to you!

Week 9 - Oral Practice and Assessment Technologies:
This workshop will provide you with a detailed introduction to Blackboard Collaborate Voice Authoring as a technology and an aid to both instruction and assessment, as well as other technologies housed in the LRC that can be used to assess and foster student speech in the target language. Workshop participants will have the opportunity to create Blackboard Collaborate Voice Authoring modules within their own Blackboard sites and practice posting and reviewing oral prompts.

Week 10 - Introduction to Hybrid Tools:
This workshop will provide you with a detailed introduction to digital materials development in the Hybrid Suites housed in the LRC. From video creaton and editing to podcasts and apps, workshop participants will have the opportunity to practice authoring new media using tools found in the Hybrid Suites.

Week 11 - Intermediate Hybrid Tools:
This workshop will provide you with information on authoring learning modules and uploading them into the Blackboard environment using e-learning authoring software in the Hybrid Suites housed in the LRC. Workshop participants will have the opportunity to practice authoring learning modules in either the Adobe e-Learning Suite or in the Lectora application found in the Hybrid Suites.

Week 12 - Introduction to MUVEs and MMORPGs:
The aim of this workshop is to introduce you to immersive 3D environments and to stimulate critical inquiry into the possibilities that these virtual worlds offer learning and teaching languages. The workshop will focus on the review of a series of activities that will help you develop a set of pedagogical approaches for deploying MUVEs (multi-user virtual environments) and MMORPGs (massively multiplayer online role-playing games) in your courses.

Week 13 - MUVEs and MMORPGs in the Classroom:
In this workshop, you will have the opportunity to author content and build pedagogical frameworks around an immersive 3D environment of interest to you. We will also explore venues to support research of the use of virtual worlds in your classroom.


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